Ungodly Beach Invasion 1944 AI v1.2.0 · installation guide

Step 06 · files

Downloads

Two sources for the same archive, plus the UE4SS release if you want it. Both mod sources serve a byte-identical file — the SHA-256 below is how you confirm that for yourself rather than taking anyone's word for it.

The mod

Ungodly Beach Invasion 1944 AI v1.2.0

Direct download

UngodlyBeachInvasion1944AI_v1_2_0.rar 170 KB 174,500 bytes RAR

Served from this site. Contains the compiled DLL and the full technical README.

Download 170 KB

Google Drive mirror

Identical file Identical checksum Usually faster

Hosted on my own paid Google Drive account. That matters for two reasons. It is mine — I control what is in that folder and nobody else can replace or repackage the file, so I can vouch for it being exactly what I built, with no installer wrapper, no bundled extras and no ad gateway in front of it. And it is Google's infrastructure, which will very often give you a considerably faster download than this site can, particularly outside the US.

Open mirror Drive

Verify what you got

One command, no tools to install

Windows has had a checksum tool built in since Windows 7. If the hash printed matches the one below, your copy is byte-for-byte identical to what was published — from whichever source you used.

Command Prompt, in your Downloads folder
certutil -hashfile "UngodlyBeachInvasion1944AI_v1_2_0.rar" SHA256
PowerShell, same thing
Get-FileHash .\UngodlyBeachInvasion1944AI_v1_2_0.rar -Algorithm SHA256 | Format-List
FileBytesSHA-256
UngodlyBeachInvasion1944AI_v1_2_0.rar
the archive
174,500 3515211e6b598c04457d23c7f443c3803e94d5d360e95f0baa370b04bb0e885e
winmm.dll
inside the archive
440,051 419d90c01bc50b09aa083303f6c2a5d9453fb0e27f37dbf5608d846f329f4b7f
README.md
inside the archive
36,884 fc7a8f72ee975f5db692e886ddadf6efbf5ef994f5c86bf8838e1930e53565fa

The two file hashes let you verify the extracted contents as well as the archive, which is useful if you already unpacked it before thinking to check.

UE4SS

Optional, and always from source

UE4SS v3.0.1

GitHub releases MIT licensed Take the non-dev zip

I do not mirror UE4SS. It is actively maintained by its own team, and you should always take it from their releases page so you get the current build and its release notes. Download UE4SS_v3.0.1.zip unless you specifically want the developer tooling.

GitHub releases

Beach Invasion 1944

Steam App 2209680 Unreal Engine 4.27.2

The game itself. Both this mod and UE4SS install into a copy you already own — neither is distributed with any game content.

Steam store page

Inside the archive

Two files, and where each one goes

winmm.dll
The mod. A native x64 proxy DLL, 440,051 bytes. Copy it into Binaries\Win64\ next to the game executable. This single file is the whole install.
README.md
The full technical document — complete changelog back to 1.0.0, the settings reference, the verification ledger recording how every offset and vtable slot was established, and the safety model. It does not get installed anywhere.

Installation walkthrough →

F:\SteamLibrary\steamapps\common\BeachInvasion1944\BeachInvasion1944\Binaries\Win64

What the mod adds to the folder: one file you copy, two written for you.

  • UE4SS.log 24 KB Generated Written on every launch. Your proof UE4SS loaded, and the first place to look when it did not.
  • UngodlyBeachAI.ini 36 KB Generated Written by the mod on first run with all 213 settings, each with its own description and range. Your entire control surface.
  • UngodlyBeachAI.log 4 KB Generated The mod's own log. A healthy start ends with "=== Ungodly AI online ===".
  • winmm.dll 430 KB Mod The mod. This single file is the entire install — everything else here is generated or belongs to something other than the mod.
Shipped with the game Already there. Never move, rename or delete these.
From the UE4SS zip Extracted in step 01. Optional — the mod runs without them.
From the mod archive Extracted in step 02. One file, that is the whole install.
Written on first run Created automatically. You never copy these in yourself.

Credits and terms

The short version

Built by StixsworldHD (StixsmasterHD4k). Reverse engineering was performed against the shipped BeachInvasion1944-Win64-Shipping.exe and a UE4SS reflection dump of the live process. No game assets are included, modified or redistributed, and nothing in the archive contains any content belonging to the game or its developers.

This mod is single-player oriented — it steers AI behaviour on the local machine only. Any third-party DLL loading into a game process is something anti-cheat systems can object to, so use it on your own copy and do not assume it is appropriate anywhere else.

UE4SS is a separate project by its own team, distributed under the MIT licence. It is linked here, never rehosted.