Step 06 · files
Downloads
Two sources for the same archive, plus the UE4SS release if you want it. Both mod sources serve a byte-identical file — the SHA-256 below is how you confirm that for yourself rather than taking anyone's word for it.
The mod
Ungodly Beach Invasion 1944 AI v1.2.0
Direct download
Served from this site. Contains the compiled DLL and the full technical README.
Google Drive mirror
Hosted on my own paid Google Drive account. That matters for two reasons. It is mine — I control what is in that folder and nobody else can replace or repackage the file, so I can vouch for it being exactly what I built, with no installer wrapper, no bundled extras and no ad gateway in front of it. And it is Google's infrastructure, which will very often give you a considerably faster download than this site can, particularly outside the US.
Verify what you got
One command, no tools to install
Windows has had a checksum tool built in since Windows 7. If the hash printed matches the one below, your copy is byte-for-byte identical to what was published — from whichever source you used.
certutil -hashfile "UngodlyBeachInvasion1944AI_v1_2_0.rar" SHA256
Get-FileHash .\UngodlyBeachInvasion1944AI_v1_2_0.rar -Algorithm SHA256 | Format-List
| File | Bytes | SHA-256 |
|---|---|---|
UngodlyBeachInvasion1944AI_v1_2_0.rarthe archive |
174,500 | 3515211e6b598c04457d23c7f443c3803e94d5d360e95f0baa370b04bb0e885e |
winmm.dllinside the archive |
440,051 | 419d90c01bc50b09aa083303f6c2a5d9453fb0e27f37dbf5608d846f329f4b7f |
README.mdinside the archive |
36,884 | fc7a8f72ee975f5db692e886ddadf6efbf5ef994f5c86bf8838e1930e53565fa |
The two file hashes let you verify the extracted contents as well as the archive, which is useful if you already unpacked it before thinking to check.
UE4SS
Optional, and always from source
UE4SS v3.0.1
I do not mirror UE4SS. It is actively maintained by its own team, and you should
always take it from their releases page so you get the current build and its
release notes. Download UE4SS_v3.0.1.zip unless you specifically
want the developer tooling.
Beach Invasion 1944
The game itself. Both this mod and UE4SS install into a copy you already own — neither is distributed with any game content.
Inside the archive
Two files, and where each one goes
- winmm.dll
-
The mod. A native x64 proxy DLL, 440,051 bytes. Copy it into
Binaries\Win64\next to the game executable. This single file is the whole install. - README.md
- The full technical document — complete changelog back to 1.0.0, the settings reference, the verification ledger recording how every offset and vtable slot was established, and the safety model. It does not get installed anywhere.
What the mod adds to the folder: one file you copy, two written for you.
- UE4SS.log 24 KB Generated Written on every launch. Your proof UE4SS loaded, and the first place to look when it did not.
- UngodlyBeachAI.ini 36 KB Generated Written by the mod on first run with all 213 settings, each with its own description and range. Your entire control surface.
- UngodlyBeachAI.log 4 KB Generated The mod's own log. A healthy start ends with "=== Ungodly AI online ===".
- winmm.dll 430 KB Mod The mod. This single file is the entire install — everything else here is generated or belongs to something other than the mod.
Credits and terms
The short version
Built by StixsworldHD (StixsmasterHD4k). Reverse engineering was performed
against the shipped BeachInvasion1944-Win64-Shipping.exe and a UE4SS reflection dump
of the live process. No game assets are included, modified or redistributed, and nothing
in the archive contains any content belonging to the game or its developers.
This mod is single-player oriented — it steers AI behaviour on the local machine only. Any third-party DLL loading into a game process is something anti-cheat systems can object to, so use it on your own copy and do not assume it is appropriate anywhere else.
UE4SS is a separate project by its own team, distributed under the MIT licence. It is linked here, never rehosted.